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Outlast all seven of your opponents and become the last person standing. New to League? Get a rundown on the basics for the most popular game mode.
Featured News. Game Updates. Riot Games officially opened its office in September , and, as of , has over 1, people working on League of Legends.
They decided to open up the champion creation process to everyone in the company based on a template where they could vote on which champions made it into the game.
This resulted in over playable in the characters at this point. On this map, two teams of five players compete to destroy an enemy Nexus, which is guarded by the enemy team and a number of defensive structures called turrets.
One nexus is located in each enemy base on opposite sides of the map, in the lower-left and upper-right hand corners. These structures continually create weak non-player characters known as minions, which advance toward the enemy base along three paths: top, middle, and bottom lanes.
Players compete to advance these waves of minions into the enemy base, which allows them to destroy enemy structures and ultimately win the match.
In future articles in the League of Legends Academy series, I will go in-depth on the strategy within the game, who the best Champions in the game are, how to use them, and who are some of the best League players that you can learn from as well.
The series will give you all the information you need to fall in love with League of Legends and learn why it is the most popular game in the world.
Each Champion within League of Legends has 5 abilities to use in battle. They have 1 passive ability, 3 normal abilities, and 1 ultimate ability that is earned over time.
Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of Because champions are individually controlled, they each move independently of each other.
Some champions may be faster than others or have abilities to increase their movement, but we will get to those things a little later.
Champions are controlled via player inputs from their mouse and keyboard. Movement is controlled by right-clicking with the mouse somewhere on the screen.
This will issue a command to the champion they are controlling. There are two splits per year. The top teams of the LCS splits qualify for the League of Legends World Championship near end of the year, the largest tournament in LoL esports, where they compete for a multi-million dollar cash prize pool.
Riot's approach to creating a sustainable competitive scene is to provide players in the LCS with a salary, as opposed to raising the prize pool directly or via crowd-funding.
As a result, League of Legends prize pools tend to be smaller, albeit still a substantial size. The following players may not have necessarily competed in this game, but have contributed to the competitive scene in other ways.
League of Legends Release Date:. Top Countries. Top Teams. Largest Prize Pools. Browse Events. Other Notable Players The following players may not have necessarily competed in this game, but have contributed to the competitive scene in other ways.
The Nexus Arabia Main Event. With UoL giving up advantages across the map, Hylissang was unable to produce the momentum needed for the Unicorns to take control of Game 2.
Analysis: Wunder's performance on Gnar left a lot to be desired in Game 1, losing lane to Vizicsacsi's Shen despite having the "favored" champion matchup.
Wunder had poor TP usage throughout the game, often ignoring multi-man skirmishes in favor of shoving his lane while Vizicsacsi used his huge global pressure with two global abilities to snowball UoL ahead.
Game 2 found Wunder again on Gnar, and this time with more success. Receiving near constant attention from junglers, the volatile top lane snowballed in Wunder's favor, and Wunder was able to TP around the map to set his team up for success.
Analysis: Trashy lived up to his name in Game 1 on Nidalee, getting outclassed by jungle counterpart Move. Move was able to make aggressive plays and ganks work for Unicorns, while Trashy was often late to skirmishes and generally had poor positioning.
Playing Nidalee again in Game 2, Trashy's play dramatically improved, beginning at seven minutes, when Trashy would kill Move under his own tier one top turret.
Power-farming as only Nidalee can, Trashy held a whopping three level lead over Move at nine minutes, which Trashy used to shut Move down and snowball Splyce ahead.
Analysis: Sencux had a rough time in Game 1 on Karma, with Sencux getting ganked by Move and Vizicsacsi at 10 minutes to give Exileh's Anivia first blood.
Exileh would snowball heavily, solo-killing Sencux at 12 minutes, and effectively shutting Sencux out of the game. Behind in gold and experience, Sencux was forced to play passively as to avoid getting picked by Exileh.
Sencux played Azir in Game 2 to more success, dueling Exileh's LeBlanc early for Mikyx to roam and secure first blood at six minutes.
Once Sencux got ahead, there was nothing Exileh could do to prevent Sencux from taking over the game. Analysis: Kobbe's Lucian in Game 1 got heavily abused by UoL, receiving constant attention from Move in the early game.
UoL would send multiple members to gank Kobbe and lane partner Mikyx, setting Kobbe far behind while snowballing the game out of control for UoL.
Game 2 found Kobbe on Caitlyn, where he found much more success. Able to lane without outside interference, Kobbe was even in power with Veritas throughout the early game.
Once the mid game teamfighting began, Kobbe's positioning was brilliant, remaining safe while dealing 20, damage to enemy champions, the second highest amount in the game.
Analysis: Mikyx's Braum in Game 1 left a lot to be desired, as he was constantly out of position. After getting roamed on and killed by multi-man ganks from UoL, Mikyx found himself far behind in experience and gold, even for a support.
Despite the setbacks, though, Mikyx still tried to make plays for his team, starting teamfights and playing aggressively, but Splyce was unwilling to back him up.
Mikyx's Karma in Game 2 was far better, with Mikyx's aggression earning him first blood, when he ganked mid at six minutes and killed a low-health Exileh.
With a solid lead, and Splyce's newfound confidence, Mikyx was able to control vision and use Karma's utility to empower Splyce. Analysis: KaSing might be known as a "play-making support," but his passive play prevented Vitality from picking up a series win.
Game 1 went well for KaSing's Braum, roaming around the map to help secure an early gold lead for Vitality. With his team's early lead, KaSing was able to dominate the vision game with a game-high 51 wards placed, as Vitality finished a scrappy Game 1 in 37 minutes.
Game 2 found KaSing playing Braum for a second time, but with much less success. While Vitality were able to secure an early gold lead through early rotations and skirmishing, KaSing had a less pronounced impact on the game.
With Cabochard's Kennen unable to initiate for Vitality, KaSing looked apprehensive about starting fights, despite Vitality's massive gold lead in the mid game.
With Vitality on the backfoot, Schalke took over the game. Schalke dominated the vision game after taking the lead at around 31 minutes, and quickly closed out the game with superior teamfighting.
Earning a game-high CS, Police's waveclear helped Vitality snowball an early lead, able to quickly shove down turrets and engage fights with Police's On The Hunt ultimate.
Through a strong early and mid game, Vitality was able to pick up the 37 minute win. Game 2 found Police on more of a carry role as Lucian, but Vitality's problems prevented Police from taking over the game.
With Schalke's heavy engage composition, and Lucian's low range, Police was forced to play conservatively, dealing only 9, damage to enemy champions.
Analysis: Nukeduck's Ryze was strong throughout Game 1, roaming around the map and skirmishing well with the rest of Vitality. After picking up a kill onto sprattel at nine minutes, Nukeduck started to snowball out of control.
Game 2 found Nukeduck on Varus, where he enjoyed only limited success. Despite an early Vitality lead, and another game-high in damage dealt to enemy champions with 18, damage, Nukeduck was unable to find kills.
In Game 1, Shook's Nidalee was a monster: counterjungling Gilius, applying pressure across the map, securing kills, including first blood, and taking over the game as a carry jungler should.
Shook's Elise in Game 2, however, left a lot to be desired. Shook looked lost throughout Game 2, despite Vitality controlling the early game.
Shook was often on the wrong side of the map during skirmishes, and generally had a low impact on the game. Analysis: Cabochard's Irelia got off to a strong start in Game 1, picking up an assist as Shook killed Steve for first blood at four minutes.
With Cabochard fed, and Vitality firing on all cylinders, Vitality was able to end the game in 37 minutes on the back of a Cabochard triple kill in Schalke's base.
Cabochard's Kennen was effective early on in Game 2, securing first blood for his team with a TP flank and his Slicing Maelstrom at eight minutes.
As the game went on, however, Cabochard would repeat this play to limited success, as he would get immediately exhausted and killed.
With Cabochard's struggles, Vitality were without engagement options, allowing Schalke to take control of the game with decisive teamfighting.
Analysis: Hustlin played excellently in Game 1 on Braum. He was able to fast push the bottom turret early, but really showed up in teamfights.
He effectively blocked damage with Unbreakable and set up multiple kills using Concussive Blows and Glacial Fissure, which allowed his carries to dominate teamfights.
It was a similar story for Hustlin in Game 2 as Braum. Once again he played outstandingly, using his ultimate and passive to set up kills.
Hustlin ended with a series-high 25 assists. He was able to fast push the bottom lane tier one turret early, but gave away a kill after being caught out of position early.
His play was incredible during this series, possibly prompting future Jhin bans against him by other teams. He showed good damage throughout the game, picking up first blood with help from Maxlore onto Betsy.
In Game 2, NighT used Karma's utility in a comeback win. Analysis: Maxlore set up multiple kills in Game 1 on Rek'Sai. He farmed well during the lane swap and helped NighT pick up first blood, ganking Betsy in the mid lane.
This trend would continue as Maxlore piled on the assists in teamfights, making good use of his knockup to set up easy kills for GIANTS. He was able to deal strong burst damage in the mid and late game to pull GIANTS back into the lead as they took the series sweep.
He was able to pick up kills and assists throughout the game, showing excellent burst damage in teamfights. SmittyJ again used Rumble to good result in Game 2.
He helped fast push down the tier one top turret early, but was unable to do much else. In Game 2, Raise played better on Bard. Steeelback played well in Game 2 again on Lucian.
With his team behind, he couldn't fully carry, but finished the game with only one death to four kills and seven assists. Analysis: Betsy used Swain in Game 1, but was unable to carry.
In Game 2, Betsy used Azir and again struggled. He used his ultimate well to set up kills onto NighT in the mid lane early on, but struggled to carry in late game teamfights as GIANTS finished the sweep.
Analysis: Airwaks struggled in Game 1 playing Hecarim. He used his ultimate to try and scare GIANTS, but with his team behind, they were unable to really follow up his crowd control properly.
In Game 2, Airwaks used Gragas. Analysis: In Game 1, Parang played Lissandra and struggled. He helped fast push the tier one top lane turret and picked up a kill in the first teamfight before falling off.
He was unable to turn the tides for ROCCAT in teamfights, missing multiple roots and dying before really locking down priority targets. In Game 2, Parang used Jayce and again struggled.
He was able to help get ROCCAT off to an early game lead and split pushed in the mid game to take the bottom inhibitor.
Parang has been unimpressive on his signature champion in two tries this split. Analysis: As SKT seems to be in their standard summer slump, Duke is not an exception to the team's underperformance.
He started off the series with a rather underwhelming performance on Rumble. As Ever earned an early advantage in the game, he tried desperately to group with his team, but could not find a favorable ultimate to win fights.
Finding only a single kill, it came from catching LokeN off guard and using his protobelt, flash and ultimate to do so.
As Ever gained dragon control, Duke fell with the rest of his team, leading to 38 minute defeat.
He stepped his play up in Game 2 despite a rocky start. Getting ganked repeatedly, he fell and Ever took another early lead.
To come back in the game, he used his teleport and grouped with the rest of SKT to secure a teamfight victory at 15 minutes and pick up back-to-back dragons.
With two Infernal Drakes under their belt, the team was able to secure a Baron and push into Ever's base to secure a quick victory in response.
Duke's success was limited to this game, as he once again was unable to perform in the final game of the series. Although he didn't do terribly in the game, everyone around him seemed to crumble, with the exception of Bang.
Using their momentum, they secured three Barons and five dragons to close out the game in convincing fashion and claim the series win.
With the defeat, SKT is slowly losing grasp of their Playoffs spot and will need to improve if they wish to qualify for the World Championship.
They opted to start Blank, which ended up being the incorrect decision. He started off Game 1 on Rek'Sai and was unable to do much of anything.
As Bless gained early control of the map, Blank found no openings to counter him. As his team fell behind, he didn't attempt to bring the team back, simply farming up as his team continued to suffer.
Only able to pick up a single dragon, his pressure didn't come close to Ever's. As they controlled the rest of objectives, he sat by idly as his team was slowly choked out of the game.
Participating in only two kills in the defeat, he was underwhelming to say the least. Due to his performance, the team opted to sub him out for Bengi for the remainder of the series.
Analysis: The series started off with Faker's Azir getting focused early on. After his team had begun to fall behind, Ever turned focus towards him to keep him from bringing his team back.
They did so effectively, unable to pick up kills on him, they simply prevented him from doing much in teamfights.
As his team fell behind, Faker tried desperately to bring them back, picking up all his team's kills but one. Despite the effort, Ever's early control led them to a convincing victory in Game 1.
SKT and Faker answered back in Game 2, determined not to go down without a fight. Although he fell behind again early, his performance in teamfights shined, turning the game around during a dragon fight 15 minutes into the game.
With a rather low kill count, he moved with his team to pressure Ever and secure objectives to take an early Baron and push into the enemy base.
As final fights erupted, Faker found the upper hand, closing out the game to even the series score. Game 3 saw a substantially different performance, as Faker began to falter.
After Ever's bottom lane roamed early to pick up a kill on Faker, he fell behind as the enemy also picked up dragons. He was repeatedly focused, making his Karma nearly useless in the game.
Ever struggled to close out the game, but picked up several Barons and five dragons to slowly dominate SKT.
Faker was nowhere to be found in the loss, assisting in only one kill in the defeat. With the loss, Ever won the series Analysis: Although Bang often plays Sivir and a supportive style, he is frequently known for picking up a large number of kills and boasting an impressive KDA.
This was not the case in SKT's series defeat as he failed to pick up a single kill until the final game. He fell early in Game 1 just as minions were spawning, resulting in an extremely rough early game that snowballed hard.
As Ever found early leads, he was unable to do anything while his team was constantly caught out. Once behind, there was no way back into the game as he did little more than farm in the 38 minute defeat.
Game 2 saw a much better performance, but he was once again unable to pick up a kill. As the team fell behind early, he held his own in anticipation of a teamfight to bring it back SKT's way.
This finally happened around a dragon 15 minutes into the game, resulting in SKT taking a lead. With their new found dragon, they controlled objectives and slowly choked out Ever to claim victory in just 33 minutes.
Bang kept up his performance in Game 3, but it was not enough. As his team fell behind, he was able to do little more than survive on Ezreal.
When he finally found a kill, it was far too late, as Ever had taken control of the game. His team fell left and right as he was forced to play from behind.
Similarly to Game 1, once Ever had control, they slowly amassed a large lead through objective control that forced Bang to play far back.
Update: Impactful has been suspeneded for four months after it was confirmed he was Elo boosting, Daniel Rosen of theScore reports.
Analysis: Joining Impactful on the suspension train is Papa Chau and k2soju, two players relegated to the bench on their respective Challenger squads.
While the latter two players garnered a three-month suspension from Riot, Impactful was given a four month ban thanks to reports that he provided "significantly more" boosting than the other two players.
He had a hard time in Game 1 while mlxg was able to snowball all of RNG's lanes early. Mata was able to roam around, help get objectives and further pressure RNG's already winning lanes, but MorZB was stuck in the one lane and didn't end up having hardly any use in a game without teamfighting.
Game 3 was the same story, losing in the bottom lane, never getting a chance to roam or create teamfights, and NewBee went down twice before 30 minutes.
It was Game 2 where there was a little glimmer of what MorZB could be able to bring to the party if he was given a slight lead. Before minions spawned, Mor and HappyY forced Uzi's flash and then punished his immobility, taking his Krug start away and getting an early double kill with the help of Swift when Uzi pushed up too far.
NB was able to use this advantage to not only snowball Swift into finding more successful ganks but also to get HappyY ahead. Analysis: HappyY finished Sunday's series with a 3.
Along with the rest of his team, HappyY had a poor Game 1. Despite the fact that Swift was attempting to focus on ganking the bottom lane, none of them were successful even in gaining pressure because Uzi still pulled ahead in CS.
When mlxg ended up having the first successful kill pressure in the bottom lane instead of NewBee, HappyY was too far gone to have the same kind of impact Uzi was bringing.
HappyY had a bright spot in Game 1, a very impressive showing in NB's one teamfight win. He got his ultimate across three people and then Arcane Shifted back over the blue wall to safely finish off the last remaining member of RNG for an ace.
This advantage was not enough to turn the pressure back against RNG, however, and after respawning, they simply returned to pushing until they won.
In Game 2, HappyY put on the early pressure, getting Uzi's flash by catching him out in the jungles pre-minion spawn. Although it was not a mistake that NewBee can consistently count on anyone making, HappyY and MorZB at least knew how to capitalize on it, invading the jungle early and taking the Krugs away from Uzi to continue their stranglehold.
It was Uzi's mistake to push up in lane aggressively despite being down a flash, but it was still strong duo play by NewBee to pick up the first blood, and when Swift came in it was a quick double for HappyY.
After this, HappyY had the lead and pressure to begin crushing down on RNG, finishing enemies off on the backside of fights with his Curtain Call, although he continuously attempted to use it to start fights or get poke, his aim was not very impressive.
That poor aim came back to bite him when he played Jhin again in Game 3 and ended up with only one assist for the entire game.
Without gaining an early lead of his own, HappyY did not have the mechanical skills to compete with RNG, and ended up contributing very little to his team, as they were soundly defeated in under 30 minutes.
Analysis: Dade had a tough series of matches against the top-ranked RNG. In Game 1, he fell heavily behind Xiaohu in farm, and despite the fact that Dade managed to pick up a return kill on Xiaohu when he caught Swift invading, the eventual two-for-one went over to mlxg's Elise, which only furthered his lead and pressure on the side waves.
Dade had some good moves in the mid game, setting up a jungle trap with Swift that caught two. Unfortunately it wasn't enough to make up for how far behind he already was, and Dade's attempts to dive into the middle of RNG and be a tanky Vladimir just ended with him being blown up.
In Game 2, Dade had some really strong play on Zed, having some fancy feet to help escape from certain death until his team could arrive and finding and deleting Uzi right before a big Baron fight.
Despite this, however, we see the same messy play. Even in what should have been a winning matchup, Dade fell behind in farm and couldn't pressure his opponent at all.
After a Dragon fight that NB lost, Dade walked blind into the jungle straight into mlxg and died for free. These kinds of mistakes only grew more apparent in Game 3, where he was no longer bolstered by his team winning early pressure.
Xiaohu ran circles around Dade's Kassadin, and even when all of NB together tried to gank mid, they just could not equal the early game strength Xiaohu had made for himself and Dade, along with most of his team, went down during their own attempts at aggression.
Analysis: This series, at its core, was all about the junglers, and in the end, Swift could not match up to the pressure and confidence mlxg brought to the Jungle matchup.
In Game 1, Swift was not only down by three successful lane ganks that were snowballing every single member of RNG ahead, he also was being counter jungled by mlxg's Elise and was over 60 CS behind at one point, with RNG's jungler doubling Swift's number.
There was a brief spot of hope in the mid game when Swift set up a trap in his own jungle with Dade and managed to find a slightly messy, but successful ace that almost evened out the massive gold lead RNG had acquired.
However, without the element of surprise, NB failed to win any of the following teamfights, and in the end were crushed down by RNG's unrelenting pressure.
In Game 2, Swift picked up, getting the previously successful Elise for himself. From there he earned another gank kill in mid, and despite his Elise not being as explosive as mlxg's, Swift got his team rolling early and shut down mlxg's attempts to do the same.
Swift was still being massively out farmed, but his contribution to the rest of his team and his gold from kills and assists made up for that.
Game 3 rolled around and again, it was all a game of early jungle pressure. Per partecipare al torneo, digitare!
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